Guide the sweet flock home
Meringlets hatch on a cloud and simply keep walking. You can't steer them — but you can drop cloud puffs into the sky, set spring clouds, and tap each little creature once to spend its gift. Get them through the rainbow gate.
One puff in the gap, and the whole flock gets across.
Seven breeds, seven gifts
Every meringlet carries exactly one gift, used with a single tap. A sparkle over its head means it still has it.
Your two cloud tools
Pick a tool from the tray, then touch the sky where it should go. Use as few as you can — three stars go to a whole flock home within the tool count. Placed one too many? Every march gives you one take-back, and if you're stuck, Show Me How plays a way through.
Cloud puff
A floor over a hole, a wall in the air, or a soft lid over a dew pool or sugar thorns.
Spring cloud
Set it in a gap and the flock bounces up to the ledge above.
The gifts
Ready a Cherrycub early, time a Custardchick's hop, or let a Plumpuff nap where it's needed.
Three ways to march
Seven floating isles
Handcrafted marches from Whipped Shallows to Mintmist Spires, each isle welcoming a new breed, with caramel wasps, updrafts and crumbly clouds along the way. Every march is open from the start.
Daily March
A new sky is woven each day. Clear it to keep your streak glowing.
Free Flight
Stage after stage of fresh sky, crumbling clouds and puffs that drift back into your tray, until five meringlets have floated away. Your ten best flights stay in the flight log.
The Sugar Pantry
Sugarbits earned on the march dress up the flock and the sky. Nothing is sold for real money — every treat is earned in play.